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General - New Features
General - New Features
General
New Features
Go Integrated chat
Go "Who's Playing"
Go Real-time messaging
Go Global messaging
Go NavPoints
Go Quick-stats
Go "Backtrack" key
 
Updated Features
Go Interactive combat
Go Cooperative play
Go Real-time ship movement
Go Independent Alien, Ferrengi, and Feds
Go Turn recovery every hour
Go Daily taxation
Go Real-time stats
Go "New Mail" notification
Go Stabilized planet and port updates
Go Works with DOS & MBBS helpers
 
What's New!
 
Version 3 brings multiplayer interaction to the popular DOS BBS game, with fully integrated chat systems, real-time global messaging, status reports and combat.  A completely new file system should remove all known "cheats" from the game and make loopholes a thing of the past. 
Overview of Changes
 
The most notable changes in Trade Wars 2002 v3 are its interactive capabilities.  Trade Wars has always been a "multiplayer" game, but the DOS version was never designed to handle multiple players in the game simultaneously.  This new version upgrades the DOS Trade Wars game to the level of the Major BBS "interactive Trade Wars".  For example, 
    In previous versions, a player entering the game would receive a "snap-shot" of the universe.  The player was essentially alone, because, even though others occupied the universe, they were "frozen" for the duration of the game session.  Aliens, Ferrengi, and Feds only existed within that player's universe, and their movement was triggered by the player's movements.  The new version breaks down the barriers between you and the other players.  While playing, you will see other players and non-players moving from sector to sector, landing on ports and planets, and even attacking one-another. 

    Previously, there was no need for a means of communication beyond simple e-mail.  The new version requires a more instantaneous, interactive form of communication.  These needs are met with not one, but four modes of communication in addition to the improved mail system.  And these new chat modes aren't even available in the Major BBS version. 

    For SysOps, the Trade Wars utilities (TEDIT and EXTERN) can now run concurrently with the game sessions.  All changes made with these utilities will be represented in the games instantaneously.

One feature that hasn't been updated is the reasonable cost of registration.  At $25 for new registrations, its still an unbeatable value.  And did I mention that it's FREE to all registered owners of Trade Wars 2002? 
 
For details on these new and updated features, click the "bullet" next to the item of interest. 
  
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SysOp
New Features
Go Auto v2 to v3 data conversion
Go Fossil driver support
Go Modify real-time move delays for all player ships
Go Self-cleaning real-time message file
Go Online system status report
 
Updated Features
Go TEDIT and EXTERN run concurrently with Trade Wars sessions
Go Separate message and mail files
Go Alien, Ferrengi, and Fed processing distributed
Go Some player activities limited to once daily
Go Improved TEDIT prompting
Go Various code optimizations
 
 
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General - New Features
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