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General
 
New
Features
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Integrated chat |
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"Who's Playing" |
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Real-time messaging |
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Global messaging |
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NavPoints |
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Quick-stats |
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"Backtrack" key |
Updated
Features
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Interactive
combat |
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Cooperative play |
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Real-time ship movement |
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Independent Alien,
Ferrengi, and Feds |
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Turn recovery every
hour |
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Daily taxation |
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Real-time stats |
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"New Mail" notification |
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Stabilized planet and port updates |
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Works with DOS & MBBS helpers |
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What's
New!
Version
3 brings multiplayer interaction to the popular DOS BBS game, with fully
integrated chat systems, real-time
global messaging, status
reports and combat.
A completely new file system should remove all known "cheats" from the
game and make loopholes a thing of the past. |
 
Overview
of Changes
The most
notable changes in Trade Wars 2002 v3 are its interactive capabilities.
Trade Wars has always been a "multiplayer" game, but the DOS version was
never designed to handle multiple players in the game simultaneously.
This new version upgrades the DOS Trade Wars game to the level of the Major
BBS "interactive Trade Wars". For example,
In previous versions,
a player entering the game would receive a "snap-shot" of the universe.
The player was essentially alone, because, even though others occupied
the universe, they were "frozen" for the duration of the game session.
Aliens, Ferrengi, and Feds only existed within that player's universe, and
their movement was
triggered by the player's movements. The new version breaks down the
barriers between you and the other players. While playing, you will
see other players and non-players moving from sector to sector, landing
on ports and planets, and even attacking one-another.
Previously, there was
no need for a means of communication beyond simple e-mail. The new
version requires a more instantaneous, interactive form of communication.
These needs are met with not one, but four modes of communication
in addition to the improved mail system. And these new chat modes
aren't even available in the Major BBS version.
For SysOps, the Trade
Wars utilities (TEDIT and EXTERN) can now run concurrently
with the game sessions. All changes made with these utilities will
be represented in the games instantaneously.
One feature that hasn't
been updated is the reasonable cost of registration. At $25 for new
registrations, its still an unbeatable value. And did I mention that
it's FREE to all registered owners of Trade Wars 2002?
For details on these
new and updated features, click the "bullet" next to the item of interest.
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SysOp
 
New
Features
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Auto v2
to v3 data conversion |
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Fossil driver support |
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Modify real-time move
delays for all player ships |
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Self-cleaning real-time
message file |
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Online system status
report |
Updated
Features
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TEDIT and
EXTERN run concurrently with Trade Wars sessions |
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Separate message and
mail files |
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Alien, Ferrengi, and
Fed processing distributed |
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Some player activities limited to once daily |
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Improved TEDIT prompting |
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Various code optimizations |
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