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Tactical


<A>
Attack Enemy Ship
When you encounter
an opponent, other creature or unmanned ship in a sector you have the option
of going on the offense and attacking. The controller will
ask you how many of your fighters you want to use in the attack.
When you are much stronger than your opponent, there is a chance that the
opponent will warp out of the sector. If you are very careful with
the amount of firepower you use in your attack, there may be significant
salvage available after you win. Attacking others can (and probably
will) affect your alignment. If you attack a pirate or known terror
you will get good points. On the other hand, if you decide
to pick on some good soul you will go down the ladder of righteousness.
<E>
Subspace Ether Probe
Launch the Probe you
purchased at the Hardware Emporium. Send the unmanned spy off to
its destination sending information back to you from every sector it passes
through. Remember that this device has no defensive capabilities
so if it encounters any enemy fighters, it will be destroyed.
<F>
Take or Leave Fighters
This enables you to
deploy your fighters. You will have several options so you can customize
your defenses. You can leave fighters as either Personal so they
recognize only you as an ally or you can leave them as Corporate so any
member of your corporation will be treated with respect. Fighters
can be Offensive, Defensive or Toll. Defensive fighters defend your
territory. They bar opponents from entering a sector and will fight
when attacked. Offensive fighters will send out an attack group on
any poor soul who happens into their sector. The size of the attack
group depends on the fighter support escorting the intruder. After
the initial attack, offensive fighters fall back to defend their territory.
Toll fighters simply stop the casual passers-by and ask them for money
to help with your cause. The number of Toll Fighters deployed will
determine the amount of the toll charged. Toll fighters, as all other
fighters, will fight back if attacked.
<G>
Show Deployed Fighters
This display can be
a very useful tool as you plan your military strategies. The information
shown contains the sector number where the fighters are located, the quantity
of fighters there, whether the fighters are Personal or Corporate, the
strategic mode they are in (Offensive, Defensive or Toll) and any tolls
they have collected.
<H>
Handle Space Mines
Mines can be a very
convincing way of marking your territory. This selection will let
place both Limpet and Armid mines and allows you place or pick up the mines.
You will be able to choose whether to set the mines as Personal or Corporate.
Personal mines will recognize only you and Corporate mines will recognize
any member of your corporation. Mines don't always work, but it stands
to reason that the more mines there are in a sector, the more likely one
is to detonate (or attach in the case of Limpet mines).
<K>
Show Deployed Mines.
This display is similar
to the Show Deployed Fighters. You get information about the sectors
containing your Personal and/or Corporate Limpet and Armid mines and how
many mines are located in each of those sectors. In the case of Limpet
mines, you will get two displays. One will show the deployed mines
just waiting for your unsuspecting enemy. The other display is Activated
mines - it shows those mines which have attached to ships and where they
are.
<O>
Starport Construction
If there is not a
Starport in the sector, this menu selection will display the Starport Construction
Menu. Starports are available throughout the universe. You
may decide that you want your own customized commerce center in a place
you specify instead of using the ones built by others. You will see
a detailed graph of the different port classes, the products they can import/export
and the initial construction costs. The license bureau will check
to see that there is a planet in the sector to provide materials for the
construction. They will also check for sufficient funding to support
the undertaking. Be sure to leave the specified amount of materials
on the planet every day during the construction phase or the building will
not progress. If there is already a Starport in the sector, the Upgrade
Starport Menu will be displayed. This allows you to increase the
trading levels of any or all of the commodities. The universe can
support only so many ports. If the Starport Construction request
tells you that the universe is full, then you have to destroy an existing
port before you can begin construction on your new one. (See PORT
AND TRADE)

<Y>
Set NavPoints
Use this option to
log important sectors to your navigation unit. You can then plot
a course to one of these sectors at any time from the NavPoint menu (<N>
from main menu).






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