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See TWSYSOP.DOC under troubleshooting for more details on this command.
NOTE: Use of <,> (no shift) has been discontinued as of v3.05.
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Example:
The minimum bytes available value is a danger flag. If this value becomes low in relation to the Object Memory, you may need to attempt to gain more memory for your sessions, or BIGBANG a smaller universe.
Example:
Example:
Example:
You can set this value yourself with the BUFFER= command line parameter (see RUNNING TW2002 ON YOUR BBS in TWSYSOP.DOC included with the game) to free up some more memory, or increase the buffer size to improve game performance. The Reload Count gives an indication of the number of times an overlay has been reloaded. A smaller buffer will result in a higher reload count, and a larger buffer a smaller count.
If this line reports "Loading from disk", then you have either disabled EMS, or there wasn't enough EMS memory available to load the overlay file. If you're using some sort of disk caching, there's no need to load the overlay into EMS. If you intend to use EMS, the game requires enough memory to hold the entire TW2002.OVR file. At this release, 460K will suffice.
Example:
Example:
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